Champion, Revised


Fighter

The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.

Champion

Level Proficiency
Bonus
Features # of
Attacks
Action
Surge Uses
Indomitable
Uses
Fighting
Styles
Critical
Range
1st +2 Fighting Style, Second Wind 1 1 20
2nd +2 Action Surge (one use) 1 1 1 20
3rd +2 Improved Critical, Superlative Skill 1 1 1 19-20
4th +2 Ability Score Improvement 1 1 1 19-20
5th +3 Extra Attack 2 1 1 19-20
6th +3 Ability Score Improvement 2 1 1 19-20
7th +3 Remarkable Athlete 2 1 1 19-20
8th +3 Ability Score Improvement 2 1 1 19-20
9th +4 Indomitable (one use) 2 1 1 1 19-20
10th +4 Veteran Fighter 2 1 1 2 19-20
11th +4 Extra Attack (2) 3 1 1 2 19-20
12th +4 Ability Score Improvement 3 1 1 2 19-20
13th +5 Indomitable (2 uses) 3 1 2 2 19-20
14th +5 Ability Score Improvement 3 1 2 2 19-20
15th +5 Superior Critical 3 1 2 2 18-20
16th +5 Ability Score Improvement 3 1 2 2 18-20
17th +6 Action Surge (two uses), Indomitable (three uses) 3 2 3 2 18-20
18th +6 Survivor 3 2 3 2 18-20
19th +6 Ability Score Improvement 3 2 3 2 18-20
20th +6 Extra Attack (3) 4 2 3 2 18-20

Bold numbers are when that ability improves

Improved Critical

Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.

Superlative Skill

Beginning at 3rd level, your proficiency bonus is doubled for any ability check you make that uses the Acrobatics or Athletics skill, if you are proficient in that skill.

Remarkable Athlete

Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn't already use your proficiency bonus.

In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.

Finally, your exceptional athleticism grants your proficiency in Dexterity saving throws.

Veteran Fighter

At 10th level, your combat experience lets you turn a missed attack into another strike. Once on each of your turns when you miss with a weapon attack, you can make another weapon attack as part of the same action.

In addition, you can choose a second option from the Fighting Style class feature.

Superior Critical

Starting at 15th level, your weapon attacks score a critical hit on a roll of 18-20.

Survivor

At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don't gain this benefit if you have 0 hit points.


Source: https://old.reddit.com/r/UnearthedArcana/comments/cesgu1/the_champion_revised_v20_final_version_probably/